Chemical Trap – After repairing Generators for a total of 20%, Chemical Trap activates: • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for…
Light-Footed – Whenever you are healthy, Light-Footed activates: • Suppresses the sound of your footsteps while running. Light-Footed has a cool-down of 14/12/10 seconds after performing a Rush…
Lucky Star – While hiding inside a Locker, you benefit from the following effect: • Suppresses your Grunts of Pain. After exiting the Locker you benefit from the following effects for 30…